Unreal Engine 5  ·  Persistent Multiplayer  ·  Coming to PC

Troyznun Realms of the Second Breath

They said the world was over.
They were almost right.

Daskalum, after
the Great Night

The Great Night didn't rage. It crept. When the living forgot how to dream, the darkness filled the silence they left behind. Entire civilizations — the Ksars, the Nythéris, the old orders — were not destroyed. They were forgotten into nothing.

The Second Breath has begun. You are one of the survivors who refused to let the light go out. On the hexagonal plains of Daskalum, you must build a colony, forge alliances, and produce enough Dreams to keep the Night from taking back what little was reclaimed.

The world doesn't wait for you. The server runs. The Night advances. Nightmares spawn on corrupted tiles while you sleep.

"The Night is not coming for you.
It is simply filling what you left empty."

— Mnémarque Chronicles, Year 0 of the Second Breath

Three verbs. One civilization.

Every session of Troyznun reduces to these three actions. Everything else flows from them.

Build

Claim hexagonal tiles. Chain your production — no sawmill without forest, no forge without ore. Each building is a decision. Each worker, a life you are responsible for.

Dream

Dreams are not a resource. They are the soul of your colony. Generate enough and your light holds the Night back. Let them falter and the darkness claims your borders — silently, without warning.

Hold

Other players expand. The Night advances. Nightmares spawn on corrupted tiles at dusk. You cannot win — but you can endure. Alliance or conflict: the choice is yours, the consequences are not.

A world that doesn't pause

Troyznun runs whether you're logged in or not.

  • Persistent Multiplayer World

    One shared map. Multiple players, 150–200 tiles apart. The server runs 24/7 — come back to find your colony changed by events you missed.

  • Procedural Hex Terrain

    Perlin FBM noise generates unique biomes every session: plains, forest, mountain, snow, lake. No two starts are the same. Adapt or fall.

  • Chained Production Economy

    Resources don't spawn. Every wood, stone, and bushel of food requires the right building in the right biome, staffed by workers you must feed and protect.

  • The Night as Living Threat

    The Night is passive — it fills the void left by absent Dreams. Corrupted tiles spawn Nightmares at dusk. Dawn dissolves them. The cycle never stops.

  • Dynamic Day/Night & Weather

    Volumetric lighting, procedural trees, real-time weather. Built on Unreal Engine 5 — Nanite geometry, Lumen global illumination.

  • No Victory Condition

    There is no win state. Build, lose ground, rebuild. The Night never disappears — and neither do you.

Hold the Night together

The game is in active development. Join now to follow the devlogs, shape the features, and be among the first to play.

Troyznun Discord

Devlogs, early access, lore drops, and direct access to the dev. No spam.

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Frequently Asked Questions

What is Troyznun: Realms of the Second Breath?
A persistent multiplayer RTS city-builder set in a post-apocalyptic medieval fantasy world. Players build colonies on procedurally generated hexagonal maps and must produce Dreams to hold back an expanding Night.
What platform is Troyznun available on?
Troyznun is in development for PC (Windows). An early access release is planned. Join the Discord to be notified.
Is Troyznun multiplayer?
Yes. All players share a single persistent map. The server runs 24/7 — your colony evolves even when you are offline.
What is the Night?
The Night is the central threat. It does not attack — it fills any space left empty by an absence of Dreams. Let your Dream production falter and your borders will be consumed.